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Xuezhiyou Jointly Launched Children's Self-Disciplined Learning Artifact

2022-11-05 16:21:46 Website Name Read

"Guangdong Wisdom Education Research Institute" and "

Xuezhiyou" jointly launched children's "self-disciplined learning artifact"

 

June 6, Shenzhen. A special awarding ceremony was held in Shenzhen "Xuezhiyou" company. People in the industry commented that this means that a product that is likely to be sought after by the majority of parents of primary and secondary school students - "discipline tool" is about to be launched.

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"XUEZHIYOU" is listed in the list of "equipment production bases"

 

One side of the awarding ceremony is the Guangdong Institute of Wisdom Innovation and Entrepreneurship Education, and the other side is an "old-fashioned" enterprise in the development of electronic education products-Shenzhen Xuezhiyou Technology Co., Ltd. The latter has attracted the attention of the industry because of the development of China's first-generation English repeater, and subsequent digital learning machines, professional Chinese learning machines, and so on.

tablet manufacturer

Huang Hua (left), head of the "Provincial Smart Education Research Institute", and Yang Qi, general manager of the "Xuezhiyou" company, attended the awarding ceremony to start the cooperation between the two parties.

 

"Xuezhiyou" has a mature and stable R&D team, standardized production base, and perfect after-sales service.

 

The "Xuezhiyou" company wall is covered with various certificates, showing its special development strength.

 

Clean, tidy and dust-proof production workshop

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Sophisticated inspection procedures

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Huang Hua, the head of the "Provincial Wisdom Education Research Institute", said that the reason why " Xuezhiyou" was chosen as the cooperative manufacturer of the Guangdong Smart Education Research Institute is precisely the research and development strength of the company, and the product quality is stable and guaranteed.

education tablets

Parent participation, rewrite the product pattern of educational electronic products mainly for students

children tablet pc

The upcoming "discipline tool" for parents - "Self-discipline learning artifact" includes a parent mobile phone applet and a 10.1-inch smart tablet connected to the child.

kids tablet pc

Parents negotiate with their children, set game play time, browse tablet time and reward mechanisms, etc., so that tablet computers can intelligently "control" their children. How much time the child has to play games, what games can be played, the length of time the child does homework on the tablet, the reminder to rest, the child's wrong posture when looking at the tablet, etc., the computer will automatically control and issue an early warning.

learning tablet pc

In other words, through this product, children can "learn and play without fail", arrange study time reasonably, browse electronic products in a hygienic posture, and avoid damage to the eyes.

 

This product has rewritten the previous pattern of intelligent electronic education products, from student-oriented to students and parents. Secondly, in the past, smart electronic products launched teaching content, which avoided "content" and focused on creating a scientific mechanism with the goal of cultivating children's "self-discipline" ability.

 

This product can help solve the long-standing and troubled parents of children who cannot be disciplined, causing children to indulge in electronic game games and delay their studies.

 

Let the children win and cultivate the ability of "self-discipline" is the foundation

 

Research has found that children's good habits need to be cultivated and shaped by scientific methods. Once this "habit" is formed, it will become a "strength" for children to win in society. This "habit" is actually the "self-discipline" ability.

 

Researchers from the Guangdong Institute of Wisdom Education cited the following examples.

 

In the 1960s and 1970s, American psychologist Walter Mitchell did a famous "marshmallow experiment". From the kindergarten affiliated to Stanford University, he successively selected more than 500 4-year-old children to participate in the experiment.

 

This product has rewritten the previous pattern of intelligent electronic education products, from student-oriented to students and parents. Secondly, in the past, smart electronic products launched teaching content, which avoided "content" and focused on creating a scientific mechanism with the goal of cultivating children's "self-discipline" ability.

 

This product can help solve the long-standing and troubled parents of children who cannot be disciplined, causing children to indulge in electronic game games and delay their studies.

 

Let the children win and cultivate the ability of "self-discipline" is the foundation

 

Research has found that children's good habits need to be cultivated and shaped by scientific methods. Once this "habit" is formed, it will become a "strength" for children to win in society. This "habit" is actually the "self-discipline" ability.

 

Researchers from the Guangdong Institute of Wisdom Education cited the following examples.

 

In the 1960s and 1970s, American psychologist Walter Mitchell did a famous "marshmallow experiment". From the kindergarten affiliated to Stanford University, he successively selected more than 500 4-year-old children to participate in the experiment.

 

In the experiment, he played a simple game with the children and then took out a marshmallow as a reward. He told the child, "I'm going out for a while, you can eat this marshmallow now, or you can wait for me to come back and you'll get two marshmallows."

 

The video shows that some children waited patiently and finally got double the reward. Some kids give up after a short wait and eat the first marshmallow. Others ate the marshmallows before Michelle left the room.

 

When the children were 18 years old, Michelle followed them up and found that children with long wait times fared better academically than those with short wait times. The SAT scores of the children in the top 1/3 were 210 points higher than those in the lower 1/3 (the SAT score was 1600 at that time).

 

When the kids were in their 30s and 40s, Michelle continued to track them and found that the kids who waited a long time not only grew up with more successful careers, but also more harmonious families and even better body mass index (BMI).

 

The experimental results revealed that children with above-average intelligence and self-discipline were three times more likely to achieve excellent grades than those with high IQ alone!

 

Huang Hua, head of the Guangdong Wisdom Education Research Institute, explained the uniqueness of this product in one sentence: that is, through the participation of both parents and students, through an intelligent mechanism, children's good sense of self-discipline is cultivated.

 

Of course, this "discipline tool" is not a unilateral restraint imposed by parents on the child, but through this tool, a tacit understanding is reached "friendly", and through the built-in reward mechanism program, the child is encouraged and encouraged. And review your progress in the process.

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For children with good self-discipline and inertia, this product will send a positive energy signal: "Child, you are the best! And it will get better and better!"


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